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Design a solution

Students find a small, real problem in their own classroom, pin down exactly what a good solution must do, then design and 3D print a prototype — and test whether it actually works.

Standards

The build-and-test sessions also preview MS-ETS1-4 (developing a model to generate data for iterative testing and modification of a design).

Objective

Students will be able to write precise criteria and constraints for a design problem and evaluate a prototype against them.

Materials & setup

Set the constraints up front Give every team the same build limits so prints stay manageable: the part fits inside a 6 cm cube, prints in under 60 minutes at standard settings, and uses PLA only.

Lesson sequence

  1. Day 1

    Find and define the problem

    Teams hunt for small classroom annoyances (cables sliding off desks, markers rolling away, a door that slams). They choose one and write it as a problem statement, then list criteria (what success looks like) and constraints (limits: size, time, material, safety).

    Tech: A shared slide deck, one slide per team, for the problem statement, criteria, and constraints.

    Why it helps: You can see every team's thinking live and push for precision ("'Strong' is not measurable — how strong?").

  2. Day 2

    Measure and sketch

    Teams measure the real objects involved and sketch two or three possible designs, choosing one to model with a short justification tied to their criteria.

    Tech: Photos of the problem area and sketches added to the team slide.

    Why it helps: Real measurements turn "make a holder" into an engineering problem with numbers.

  3. Day 3

    Model in Tinkercad

    Teams build their design to measured dimensions, then check it against every constraint before it can be printed.

    Tech: Tinkercad for modeling; the slicer's time estimate as a constraint check.

    Why it helps: Students can test fit and size digitally before using any material — and redesign in minutes.

  4. Day 4

    Print and test

    The teacher prints each design. Teams test their prototype against each criterion and record results (meets / partly / doesn't meet) with evidence.

    Tech: 3D printer.

    Why it helps: A physical prototype gives students real test data — the heart of engineering, impossible with paper alone.

  5. Day 5

    Improve and present

    Teams propose one specific change based on their test data, then present: the problem, criteria, constraints, results, and next iteration.

    Tech: The team slide becomes the presentation.

    Why it helps: The whole design process is documented in one place — easy to assess and share.

Differentiation

Support

Offer a starter list of classroom problems and a criteria/constraints template with examples. Pair new Tinkercad users with confident ones.

English learners

Provide a visual word wall: criteria, constraint, prototype, iterate. Accept labeled sketches as evidence alongside writing.

Stretch

Require two measurable criteria with numbers, or a second iteration printed and compared against the first.

Assessment

No-tech backup Prototype with cardboard, tape, and craft sticks. The standard is about defining and evaluating the design — that works just as well with a cardboard model.

Sources & further reading